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by Dalewyn
695 days ago
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>Companies don't want to, because they make more money out of lock-in live service games. Operating servers paid with company budget makes more money than offloading the compute to customers' computers paid on customers' dimes? What? No, the reason multiplayer games have moved away from peer-to-peer to hub-and-spoke is because it's easier for the customers. Most people frankly cannot and moreover do not want to be sysadmins when they just want to play their vidja gaemz. This becomes even more of a poignant issue with more "normies" and "casuals" becoming gamers. Hub-and-spoke Just Works(tm) Out Of The Box(tm) so long as the hub exists, and that's something the majority of people desire and appreciate. I'm obviously not speaking with regards to games that must be hub-and-spoke (eg: MMOs) or games that do so for no good reason (eg: Hitman World of Assassination). |
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Normies don't self-host - they go to a game hosting service provider and pay a few bucks a month to have hosting done for them.