|
|
|
|
|
by brandall10
5149 days ago
|
|
In a more meta way, just about any innovation goes through a 2-steps forward, 1-step back cycle. The 1-step back is always due to wide-scale adoption where the original message is somewhat lost in translation, but as a whole actually moves things forward (ie. agile 'methodology'). I think when it comes to gamification it's perhaps better to reframe it as a more targeted engagement structure. If you think about how big the actual video game industry is, how much people are _paying_ to solve problems, that there could be a better way to flip that script, because they are in fact doing work in the guise of entertainment. Right now the whole concept is in its infancy, but I imagine five years from now it will be prevalent in most everything we do, perhaps in a very indirect manner. It might even be the perfect cure for procrastination (ducks :) |
|
----
Disagree. Play is distinct from work because it is responsibility free. Work is a chore that you do because you must. For this reason Gamification is and will forever remain bullshit.