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by evanwolf
5149 days ago
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Play is a frame of mind, not a contractual relationship. If it weren't, nobody would take mmorpgs seriously, and they do; the consequences may not involve your paycheck but it's harsh when you let your team down. Playfulness shows up at work all the time, although not necessarily in ways that promote the bottom line. Play mindsets can be encouraged in the workplace when they don't emerge spontaneously. Whether those efforts are successful for a given person on any given day...? It's still pushing a rock uphill. Game design and reward systems are trying to find a path that doesn't suck. It may take another decade of experimentation before ten thousand failed attempts show the obvious and elegant ways to make more workplace leaders look like your favorite camp counsellor, recess organizer, or dungeon master. |
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It's more than that. The environment matters. Real play is risk free. You can do whatever you want and there are no consequences. This is not true for work.
At the end of the day business doesn't want their employees to treat work as play; they just want them to be more engaged while at work. But instead of looking at why their workers are disengaged they hire people who set up cute little games and contests and tell people to pretend they're not actually working. Which is all well and good until somebody drops the ball and they get fired. Whoops. Sorry Bob. I guess you didn't understand we weren't actually playing after all.
Gimme a break. Gamification is just bullshit newage snakeoil.