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by gradstudent
5149 days ago
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For the vast majority of people work is always a chore. It's a commodity you use to barter with your employer; in exchange you receive money that allows you to live. You argue that sometimes work is "fun". I think a more accurate description is that work can sometimes be engaging. Like when you're presented with a problem that's right at the edge of your abilities but not out of reach. Yet it's still work. Unlike play, work carries with it stress and responsibility. There are consequences if you screw up. Worse if you stop entirely. None of these are true for play. Gamification is bullshit because it encourages the perception that these differences don't exist or that they don't matter. It's a flat out lie. Work is not play. Accept it. Move on. |
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Playfulness shows up at work all the time, although not necessarily in ways that promote the bottom line.
Play mindsets can be encouraged in the workplace when they don't emerge spontaneously. Whether those efforts are successful for a given person on any given day...? It's still pushing a rock uphill.
Game design and reward systems are trying to find a path that doesn't suck. It may take another decade of experimentation before ten thousand failed attempts show the obvious and elegant ways to make more workplace leaders look like your favorite camp counsellor, recess organizer, or dungeon master.