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I up-voted you because I like you directly teasing out this point. This is what I meant by flipping the script. It's just a matter of perception, and that itself can be changed. It shifts with culture. If you think work is a chore then it will be a chore. If you think it is fun then it will be that, at least some of the time. If innovations come around that make it more fun regardless, culture will shift where less will think of it as a chore. These things build upon themselves. Keep in mind play is not responsibility-free - it has an associated time/opportunity cost. Taking a trip around Europe for a couple weeks, I'd say that's great. The experience can be life-changing... it can bring alot of value for the time spent. Being locked in a room playing some online game for a few weeks... not so great. It might be fun to some degree, but it can be deleterious for one's health, personal relationships, work life, etc. It can actually be harmful. As a working engineer for the past dozen years I can agree that many times work is a chore. But, and this is a big but, every once in awhile I get a project that is so challenging, so meaty, so impactful that it is far more fun than anything else I can imagine doing. Those projects are the kinds of things I stay at work late for, when I get home even VPN to the office to continue working until I pass out, then get in early to the office because I can't wait to get back to it. YMMV, but I think quite a few HN folk can relate. Some people this might describe their job entirely. The gamification is implicit in the work itself. I think there's a huge industry waiting to be tapped here, and once it finds its footing human productivity will go up a few notches. The biggest problem is what we currently have is a bit cheesy and too obvious, perhaps to the point where it makes the user feel foolish/duped. That needs to be overcome. |
You argue that sometimes work is "fun". I think a more accurate description is that work can sometimes be engaging. Like when you're presented with a problem that's right at the edge of your abilities but not out of reach. Yet it's still work. Unlike play, work carries with it stress and responsibility. There are consequences if you screw up. Worse if you stop entirely. None of these are true for play.
Gamification is bullshit because it encourages the perception that these differences don't exist or that they don't matter. It's a flat out lie. Work is not play. Accept it. Move on.