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by caslon
855 days ago
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For what it's worth, on the off-chance that anyone at MS who worked on this views the thread, I thought it was cool. I liked what you did. I'm sure that seeing people review the Vision Pro is frustrating, seeing how many things you already did being declared revolutionary. I'm sure it's like that for Oculus developers, too. In retrospect, people like John Gruber and Tim Urban will mock the industry prior to the Vision Pro for not Getting It Right, or for fundamentally-flawed interaction models, ignoring where things were right. Eye-tracked selection was already a thing in the Sony headset. Tracking windows fixed throughout your environment has been a thing in the Oculus inside-out devices since release, good enough to keep track even on different floors. Varjo does reprojected AR better than Apple, for a cheaper price point (though still a steep one). Microsoft, for their part, captured a sort of mundane magic: https://www.youtube.com/watch?v=97mqPUn-4x0 |
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Personally speaking I have used all three and if someone put a gun to my head and insisted that I had to pick just one, it would be 6DOF controllers. (and that's me also trying to take into account future improvements in implementations for each)