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by andybak
860 days ago
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I still dispute that eye tracked selection will prove to be the correct solution. I think it might be part of the correct solution but eye, hand and controller based interactions all have distinct advantages and disadvantages and I'm very sceptical of anyone claiming that only one of them should be the only option across a wide range of applications. Personally speaking I have used all three and if someone put a gun to my head and insisted that I had to pick just one, it would be 6DOF controllers. (and that's me also trying to take into account future improvements in implementations for each) |
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But there are a lot of ways to do minimal controllers that don't look like gamepads. They could be tiny to fit on your keychain, or built into a ring the size of a normal wedding band. You really only need one solitary button when combined with eye tracking. Since you're already carrying your phone everywhere, perhaps phones could add a physical button on the back for this use case. (The existing buttons wouldn't be good for this because they are intentionally hard to press.)