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by ketzo
911 days ago
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Oh man this is an awesome talk, thanks for linking! Quick excerpt: > The player said “I lost a 2:1 battle, and I get that, I know I should lose that sometimes.” > I said, okay, so what’s the problem? > He said “well, I lost a 20:10 battle — what’s up with that?! 20 is so much more than 10!” |
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He seems stuck on interpreting feedback through the lens of a linear-odds, one-shot model. The player feedback is that it shouldn't be linear, and there should be less randomness for larger numbers.
That all makes sense to me... and I suspect makes sense to him when he's not giving a talk for comedic effect.