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by pxc
900 days ago
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> I think this is exactly it. And then Sid Meyer calls his players stupid and irrational I think this is overstating what Sid Meier says in the talk. His original goal was to make his simple combat stat system clear to users by describing its odds as odds conventionally are described. > For assuming a celebrated game designer would put even a modicum of thought into making a combat system that was balanced, made sense, and felt good. That's exactly what he did, through player testing! Through practice and player feedback seems to me like a perfectly reasonable way to uncover an intuitive notion of unit strength. It's not like he said 'they're odds, stupid! learn how to understand odds.'. He recognized that player intuition and fun was the real goal, and his team gradually made the combat system more sophisticated. |
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Except that odds values don't add on to each other. It sounds like the numbers only worked like odds in a single way, and not in other ways. The system was inherently contradictory, and confusion is not irrational in that situation.
And it's easy to clarify something as odds by making it two opposing percentages out of 100.