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by kemayo
900 days ago
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Sure, you could design a system where it's more complicated, but Sid Meier didn't. In the video he's talking about Civilization Revolutions, in which combat is just "attacker's Attack stat vs defender's Defense stat" to form a probability-of-success, which is then rolled to see who won the battle. There's no hit points or anything like that, just those stats. More than "players don't understand math", this might be a UI or tutorialization issue. I.e. presumably it was unintuitive because people imagined more complicated ways it might be working behind the scenes, causing large absolute stat-disparities to feel like they should work differently despite being in similar ratios. It's a case where showing an explicit odds-of-success display might have helped, though XCom famously showed how that can backfire... (Revolutions was a deliberate simplification of the Civ formula, so they could try to appeal to console / mobile gamers rather than the traditional hardcore PC audience.) |
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I think this is exactly it. And then Sid Meyer calls his players stupid and irrational for assuming the game had more depth than it actually had. For assuming a celebrated game designer would put even a modicum of thought into making a combat system that was balanced, made sense, and felt good.
It's like selling a gallium spoon and then calling people stupid when it melted in their soups. Sure, if you know a lot about gallium, you wouldn't be so stupid and irrational as to put it in your hot soup. But it's a metal spoon that you bought from a reputable vendor. Spoons go in soup. They were being completely rational; it's just that they were tricked into assuming a product was less crappy than it actually was.