| This is neat, but so far every thing like this that we've used for our D&D game has been overkill. What we do currently: Take a map from a PDF, load in Paint program (paint.net/photoshop/gimp/whatever), create a layer of BLACK over it. Share the screen. The DM slowly erases BLACK as we move and discover the map. This way, the players cannot see the map. The DM can see the map. The players get to slowly discover the map. We do dice rolls and type their output into chat. Our player sheets are player sheets, and we scanned and sent pdf's to DM. We keep group inventory via chat. Everything else is basically overkill, because it requires the DM to redesign maps via some web app and DM's already don't have time. *edit to be clear. we've looked into them all. the solution above is what we've now been doing for _years_ on our D&D game. Goddamn erake (our BBG). |
With Diceright (and Im sure with other VTTs), my goal was to help streamline certain aspects of the game so players can focus on the fun stuff. Mostly around combat and tracking all your character details. So for combat, on Diceright, you can target enemies when you attack and then when you damage them, the player gets an alert with a CTA to apply the damage - so players aren't always asking, wait who did you attack? How much was the damage again?
And on the character sheet side, with a standard character sheet, I've often found myself looking at my AC or one of my stats and not totally remembering how I got to that number. Diceright keeps track of all your bonuses for you and shows you how your stats were calculated.
Those are definitely all things you can do on your own, but it can be nice to have a computer automate them for you.
Again, totally agree that the system you've got works. Just sharing some of my considerations when I went into building this.