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by YakiSauce
982 days ago
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Totally makes sense - different groups are different and whatever works for your group, works. With Diceright (and Im sure with other VTTs), my goal was to help streamline certain aspects of the game so players can focus on the fun stuff. Mostly around combat and tracking all your character details. So for combat, on Diceright, you can target enemies when you attack and then when you damage them, the player gets an alert with a CTA to apply the damage - so players aren't always asking, wait who did you attack? How much was the damage again? And on the character sheet side, with a standard character sheet, I've often found myself looking at my AC or one of my stats and not totally remembering how I got to that number. Diceright keeps track of all your bonuses for you and shows you how your stats were calculated. Those are definitely all things you can do on your own, but it can be nice to have a computer automate them for you. Again, totally agree that the system you've got works. Just sharing some of my considerations when I went into building this. |
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Two things that would make this tool easier to use:
1. Let me manually tune the grid in the VTT to the size of the grid in the image, either by selecting one square and having the system adjust the size and position of the grid to that, or by selecting some number of squares and specifying how many squares I selected, which would give a more accurate measurement.
2. Let me draw rooms with a box tool as well as walls with the wall tool, and let those rooms (by default) snap to the grid. Extra points if I can create a box and then add new vertices to drag out a less boxy shape (i.e. to add alcoves, cutouts, etc).
I haven't yet seen a VTT that can handle grids and boxes and rooms automatically, but as soon as someone figures out how to do AI or machine learning-powered map analysis to turn an image of a map into a (mostly? partly?) usable setup (with tweaks to be done afterwards) is going to get a lot of attention.