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by cogitoergofutuo
1146 days ago
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There’s probably a very high price ceiling for diehard Zelda fans! I was one myself until BotW, which in my opinion is the worst game with the Zelda name attached to it ever made. I hope by the time they get shake off the “endless grind for crafting materials in a giant featureless grass field” high they won’t be charging an arm and a leg for a proper Zelda game. |
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if you consider BotW "a giant featureless grass field" then I don't believe that you are talking about the same game that everyone else is.
that BotW fails to handhold the player through Link's progression, is by far the game's greatest feature.
absolutely 0% of the overworld (excepting the four shrines of The Great Plateau) is required to beat the game. ok maybe 0.2% because you have to travel to the castle.
Breath of the Wild is as much of a game as you want. It is as much of an endless grind as you make it, no more, no less. BotW is as difficult as you make it, or as easy as you make it. Combat is as easy or as difficult as you choose.
it was extremely well received for good reasons.
is it perfect? absolutely not. when everything has a difficulty level that is actively determined by the player, as they play, the "game" kinda falls out of it, because rules become very fluid. you can eat everything you have in battle for effectively infinite life or you can choose to fight using only sticks and forbid yourself from healing. or you can fight with sticks then discover that your skills aren't where they need to be and you need to eat to stay alive. or you can stick to your guns and avoid healing and take the L if you want.
I'm trying to say that the game you want is probably in there, somewhere. it's up to you to enforce your own rules for progression on yourself, though. you can fight Ganon with three hearts or with 30. up to you.
don't want to grind? Don't.