| > worst if you consider BotW "a giant featureless grass field" then I don't believe that you are talking about the same game that everyone else is. that BotW fails to handhold the player through Link's progression, is by far the game's greatest feature. absolutely 0% of the overworld (excepting the four shrines of The Great Plateau) is required to beat the game. ok maybe 0.2% because you have to travel to the castle. Breath of the Wild is as much of a game as you want. It is as much of an endless grind as you make it, no more, no less. BotW is as difficult as you make it, or as easy as you make it. Combat is as easy or as difficult as you choose. it was extremely well received for good reasons. is it perfect? absolutely not. when everything has a difficulty level that is actively determined by the player, as they play, the "game" kinda falls out of it, because rules become very fluid. you can eat everything you have in battle for effectively infinite life or you can choose to fight using only sticks and forbid yourself from healing. or you can fight with sticks then discover that your skills aren't where they need to be and you need to eat to stay alive. or you can stick to your guns and avoid healing and take the L if you want. I'm trying to say that the game you want is probably in there, somewhere. it's up to you to enforce your own rules for progression on yourself, though. you can fight Ganon with three hearts or with 30. up to you. don't want to grind? Don't. |
I’m talking about the one where you wander pretty aimlessly through a big field picking up sticks and stuff and occasionally get ethered by those stone robot things on sight. It’s the one where instead of getting key items by beating many different dungeons as you progress, you get a small handful of magic powers in the first hour of gameplay and then set out to collect ingredients for soup or whatever.
> that BotW fails to handhold the player through Link's progression, is by far the game's greatest feature.
I don’t quite understand this. Did you feel like previous Zelda games “handheld” you through progression? Were you a fan of the games that came before BotW?
> absolutely 0% of the overworld (excepting the four shrines of The Great Plateau) is required to beat the game. ok maybe 0.2% because you have to travel to the castle.
Unlike every single other previous Zelda game! It’s almost like a game thats only connection to the Zelda series is the character model and name!
> it was extremely well received for good reasons.
I’m sure it was! “Universal appeal” isn’t one though, as that’s not a real thing.
> don't want to grind? Don't.
I don’t! I just uninstalled it lol