| > I don't believe that you are talking about the same game that everyone else is. I’m talking about the one where you wander pretty aimlessly through a big field picking up sticks and stuff and occasionally get ethered by those stone robot things on sight. It’s the one where instead of getting key items by beating many different dungeons as you progress, you get a small handful of magic powers in the first hour of gameplay and then set out to collect ingredients for soup or whatever. > that BotW fails to handhold the player through Link's progression, is by far the game's greatest feature. I don’t quite understand this. Did you feel like previous Zelda games “handheld” you through progression? Were you a fan of the games that came before BotW? > absolutely 0% of the overworld (excepting the four shrines of The Great Plateau) is required to beat the game. ok maybe 0.2% because you have to travel to the castle. Unlike every single other previous Zelda game! It’s almost like a game thats only connection to the Zelda series is the character model and name! > it was extremely well received for good reasons. I’m sure it was! “Universal appeal” isn’t one though, as that’s not a real thing. > don't want to grind? Don't. I don’t! I just uninstalled it lol |
yes, absolutely, but the franchise definitely did not start out like that.
The original Legend of Zelda plopped you on the map and gave you nothing. zero guidance. I consider this very good.
Skyward Sword (the mainline release immediately prior to Breath of the Wild) was extremely linear and even gave you the solutions to puzzles so you never felt stuck. I consider this very awful.
prior to Breath of the Wild, this linear hand-holding style of Zelda game was apparently loved by the creators within Nintendo and was definitely not loved by players who considered themselves Zelda fans.
I remember reading how Nintendo doubted that Breath of the Wild would be well received because it was so much like the original Legend of Zelda, once you left the great plateau. zero guidance (almost) and complete freedom to go anywhere, if you could survive.
after a couple of months of extreme praise, Nintendo promised to continue the "open world" style of Zelda game going forward. this will change, no question.
I felt choked when I played Twilight Princess and Skyward Sword. you were Link on a rail, and you did what you were told. horrible.
> Were you a fan of the games that came before BotW?
extremely so very early on, and less and less as time went on, especially the last two or three 3D mainline games prior to BotW.