Hacker News new | ask | show | jobs
by cogitoergofutuo 1134 days ago
> in LoZ, the requirements are the same for everyone, even if you are capable enough as a player to kill him before you collect all the gear, you can't. you have to do it all. those are rails. rails are bad.

So every other Zelda game has rails, and rails are (to you) bad. Got it.

I personally find the “rails” (being a fundamental and defining feature that distinguishes the gameplay of every Zelda game) to be a good thing.

I’m a bit confused here. You’re a fan of the Zelda series, but the “rails” that are a fundamental mechanic in every other game are “bad”? Wouldn’t that mean that BotW is the first fundamentally “good” Zelda game from your perspective?

If so, that makes sense! We are in fact talking about two different definitions of what is “a Zelda game”! For me that’s a continuation of a very enjoyable and distinct game design style that began with the NES, for others it might be “the playable character is named Link”

1 comments

I guess. if you want the same game every time, then play the same game every time.

I want new stuff. I want new things to do, and new ways to discover what is possible. I do not want to be led around by the nose like an ox.

I want to learn about the overall Hyrule lore, and the repeated battle between Ganon(dorf) and the forces of Good. I want to know more about this universe, even if... no, especially if I need to discover it myself, without the game outright telling me.