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by xena
1427 days ago
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Hi, author of the article here. Microtransactions are an active cancer on the gaming world and I abhor their prevalence in modern gaming. The _only_ time I find them okay is for when they are for _cosmetic purchases only_, and even then the games industry has done a terrible job of making sure that is the case. Sometimes I want to play a game to play a game and immerse myself into that game's world. I don't want to have people manipulate money out of my wallet and into their bank account. Then again, I'm also someone who has been suckered into spending over USD$200 on Fortnite skins, so a lot of my rejection of microtransactions is rooted in the fact that I am vulnerable to their temptations and would rather they be anywhere but in the games that I play on a regular basis. Nintendo games are usually good about not trying to fleece you for cash in a game you paid full price for, so I play a lot of those. |
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However, more people play video games than ever before and more games are released per year than at any other time in human history. So what died exactly? Certainly not an industry. Only a business model has died. A game's business model has always been inextricably tied to its design, going back to arcades. So designs you like are dying.
This is why I classify your behavior as gatekeeping. All those happy gamers must be enjoying games wrong. The designs they like are not valid game designs because they aren't adherent to your design aesthetics.
Do you miss paying a fixed price for a fixed amount of content, never to be updated? Nothing about that is incompatible with microtransactions. In the old days we called them expansions. These days they're called battle passes.
Do you miss paying for access to a live game server? Those used to be called subscriptions. Now we've found a way to offer free subscriptions to any and all, subsidized by gamers who have the financial freedom to support their favorite games.
[edit: for politeness]