Hacker News new | ask | show | jobs
by alexb_ 1418 days ago
No I actually miss paying 60 dollars for a product, getting the entire product, using the product, and that being the end of it. The fact that you even begin to equate business success with how happy the games are making people is absolutely abhorrent and a terrible way to think of things.

Have you made free to play games? Anyone who has taken even a small look at it obviously KNOWS that it's not people with "financial freedom to support" who are putting money into these things. Stop kidding yourself.

2 comments

$60 price point for games spans back nearly 2 decades. In today dollars those games would cost $90. If you would like developers to release games with source engine graphics, and charge $90 for them, then just say that.

Back then games had a huge problem with equitable access. You needed the equivalent of $90 disposable income in 2022 just to try a game sight unseen. Gamers were incredibly wealthy and privileged in those days.

The industry dealt with rampant piracy from those who wanted game experiences but couldn't afford them. Gamers relied on written reviews by a handful of curators to derisk purchases.

All the while the table stakes to develop a game were rising. The nature of the console games industry is a technology reset every decade which undermines economic efficiencies in development tools. Development costs were kept artificially low by poor working conditions for those in the industry. Poor job security and stolen wages.

I haven't yet mentioned that gamers' expectations for control schemes, camera behavior, animation fidelity, environmental realism, and much much more have only grown and contributed to table stakes.

I think you are putting the momentary happiness of a niche gaming cohort on a pedestal and it blinds you to what the industry has become and just how many it benefits.

Lastly your claim that whales are gambling degenerates or people with poor self control is FUD. This claim is itself part of the gatekeeping from capital G Gamers because it assumes people spending money on games in novel ways can't possibly be enjoying those games. Whales are wealthy people with loads of disposable income. The same people who fly private jets or hire famous musicians for private parties. And everything in between. Why should games miss out on monetization models benefiting other entertainment formats?

A much simpler explanation is that Gamers who had grown accustomed to being the Alphas in a hobby they self-identity with, are grappling with the economization of their hobby and being priced out of Alpha status. In effect, the games industry has sold out, man. A naive position that overlooks all the economic realities I outlined at the start.

You should take a look at Elden Ring. It's a massive open world that you pay $60 for once and then you have the whole game. It's also an amazing game that builds on top of the foundations of Dark Souls to give you a role playing game that has a unique sense of victory when you overcome what feels insurmountable. Highly recommend. I've been planning on writing something up about it once I beat it.

It's also notable that Elden Ring has been one of the most successful games of 2022, it managed to trend on gaming twitter for over a month and a half and still comes up on trending every once in a while.