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by corrral 1420 days ago
> Gaming as-you-define-it is surely dying and it took maybe 15 years for microtransactions to do it in.

But tons of non-microtransaction games are coming out all the time. I game lots and don't see any impending shortage of that kind of game. They're coming out at a higher rate than ever, as far as I can tell, and I've been PC gaming and console gaming since something like 1990. I can't keep up with 5% of them, total—as in, I don't think I'm even aware of the existence of a solid 95% of what's coming out, but I can see enough that I'm certain I'm missing a ton—and can't even manage to try all the AAA titles of that kind at the rate they come out, let alone the vast ocean of indie and hobbyist games.

If the whole pie's growing, it doesn't follow that growth of microtransaction games are cutting into the availability of non-microtransaction games. Both could be growing. If non-microtransaction games are dying, it sure looks like they decided to flourish to a degree they never have before, just before they die (which must still be some point in the future).

Whatever the truth of the rest of what you're pushing, this part doesn't pass the smell test, at all.

1 comments

I fully agree, and the quoted blurb is an instance of sarcasm not transmitting over text.

There's nothing about microtransactions that makes premium games unreleasable. This is part of why I view the anti-MT stance as gatekeeping.

Gotcha, sorry for the misunderstanding.