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by light_hue_1
1432 days ago
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I'm surprised you would say that Godot has more bugs than Unity. Unity is an endless fountain of bugs that keeps on giving when you least expect it. Godot does lack some features. But that depends entirely on the kind of game you're aiming for. The 2D market like RimWorld could easily move to Godot. On that note. UI skinning isn't a feature that's lacking in Godot. https://docs.godotengine.org/en/stable/tutorials/ui/gui_skin... If you easily implement that screenshot what prevents anyone from matching any designer's dreams? |
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I really all for Godot and our team have positive experience with it, but I think that it's will be hard to mantain game that is heavy on simulation with a lot of moving parts. Might be Godot 4.x will get improved profiler, but for now it's really lacking.
So unless you move everything into C++ I dont think you'll manage good performance in Dwarf-Fortress-like simulation game. Though might be I overeastimate how much simulation / physics game like RimWorld require.