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by SXX
1432 days ago
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> The 2D market like RimWorld could easily move to Godot. I really all for Godot and our team have positive experience with it, but I think that it's will be hard to mantain game that is heavy on simulation with a lot of moving parts. Might be Godot 4.x will get improved profiler, but for now it's really lacking. So unless you move everything into C++ I dont think you'll manage good performance in Dwarf-Fortress-like simulation game. Though might be I overeastimate how much simulation / physics game like RimWorld require. |
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