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by SXX 1431 days ago
I can easily answer both of your questions. Because I obviously want to know how much time exactly game code takes together: both engine and "scripting". Using weird combinations of two different profilers is not a good day to work on code. Both Unreal and Unity have proper usable profilers and Godot doesnt.

Also unfortunately our project is usingGDScript and there is no profiler for it.