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by uxcolumbo
1459 days ago
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A shame they didn't stick to the pixelated art. In my mind it was responsible for the immersive gameplay - since your mind had to work harder to 'imagine' things - filling in those missing details. They could have used a more modernized pixel art version - like in this game The Last Night https://www.youtube.com/watch?v=kXeQJnbc9bA Appreciate it would have been more expensive to produce to use this modern pixel art style. |
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Pixel art is what they used due the time and circumstances of the original games, not because they like pixel art better than other media.
https://grumpygamer.com/when_i_made_another_monkeyisland
> Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art.
> When Dave and I first started brainstorming Return to Monkey Island we talked about pixel art, but it didn't feel right. We didn't want to make a retro game. You can't read an article about Thimbleweed Park without it being called a "throwback game". I didn't want Return to Monkey Island to be just a throwback game, I wanted to keep moving Monkey Island forward because it's interesting, fun, and exciting. It's what the Monkey Island games have always done.
There's also a talk by (I think) Mark Ferrari, where he talks about how they hired artists for these classic pixel art games. Artists were hired on the strength of their art skills, and they had to adapt to the pixel medium in order to make those classic games. Easier to hire an artist and train them to make pixel art, rather than hire a pixel pusher and teach them to make art.