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by ndiddy 1458 days ago
> Some of us lived through that time and despise pixel-art. It didn't even look like pixel art back then because the monitors were blurry.

That’s true for console games like the article you linked uses as examples, but PC games did have sharp pixels because they used RGB monitors rather than consumer television sets.

1 comments

That's not entirely true: my first Monkey Island was the EGA version which was rendered in 320x200 resolution which used 200 scanlines on a real EGA monitor which certainly caused blurring and horizontal lines like on TV. On VGA hardware the 320x200 resolutions were 'scanline doubled' so you got 2x2 'square'-ish pixels and less shadowlines.