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by oneeyedpigeon
1459 days ago
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I totally get his point and, of course, it's entirely up to him to do whatever he wants with it. However, I think the point about pixel art making a game a "throwback" is a little unfair. I, for one, would love to see a modern pixel art Monkey Island game with a much higher res and a wider palette of colours than was available at the time. I don't think that would make it a "throwback"; pixel art is simply a different style, not just a graphical limitation. |
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I agree, but that’s also not what Gilbert is saying. The problem is not whether it “is” a throwback, but whether it is perceived as a throwback by the general public. That kind of perception drives conversations about Thimbleweed Park and shapes people’s perceptions about it.
Pixel art is, unfortunately, perceived to be low effort. All I really mean by this is that there’s a discrepancy between how hard people think pixel art is to make, and how hard it actually is to make. This makes it more challenging to actually sell games that have pixel art.