| I get what Ron Gilbert said by wanting to move Monkey Island forward. As a creator / designer you want to try out new things - because you might be bored with the old ways of doing things. But as a designer - you're not just creating for yourself. More importantly - with a property like Monkey Island - you're creating for your audience that spans decades,. This loyal audience might have fallen in love with the original style. It would have been better to move that old style forward - build on it and not completely shift direction. This new style just looks 'cheap'. Cheap is probably not a fair description - it looks too 'childish'? Maybe he's targeting the new generation / children and not so much us old timers? I'm sure the game will be fun though. If he'd stuck to his principle of using 'state-of-the-art tech and art' - he'd use the art style of 'The Last Night' or similar. But again - The Last Night is not cheap to produce and you'd need a much bigger team. Here are more pixelated art games[0] - which to me feel richer than the clean & wonky lines and flat and over-polished feel of this latest MI game. [0] Check out the games by Wadjeteye Games https://www.wadjeteyegames.com/games/blackwell-deception/ |