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by uxcolumbo 1459 days ago
I get what Ron Gilbert said by wanting to move Monkey Island forward. As a creator / designer you want to try out new things - because you might be bored with the old ways of doing things.

But as a designer - you're not just creating for yourself. More importantly - with a property like Monkey Island - you're creating for your audience that spans decades,. This loyal audience might have fallen in love with the original style.

It would have been better to move that old style forward - build on it and not completely shift direction.

This new style just looks 'cheap'. Cheap is probably not a fair description - it looks too 'childish'?

Maybe he's targeting the new generation / children and not so much us old timers?

I'm sure the game will be fun though.

If he'd stuck to his principle of using 'state-of-the-art tech and art' - he'd use the art style of 'The Last Night' or similar.

But again - The Last Night is not cheap to produce and you'd need a much bigger team.

Here are more pixelated art games[0] - which to me feel richer than the clean & wonky lines and flat and over-polished feel of this latest MI game.

[0] Check out the games by Wadjeteye Games

https://www.wadjeteyegames.com/games/blackwell-deception/