| Here's the problem with this game: - Blizzards slew of beloved franchises makes it easy to entrap nostalgia addicted masses to a number of pay to win clones. Or slowly implement these types of features into existing games. - Half of the assets are from a 10 year old prequel. This game was cheap to make and will have an insanely high profit margin. Leading to perpetuation of this model. - Scummy mobile pay to win is already accepted as the standard for mobile. With a desktop port, Blizzard can expand that complacency to further markets. - Pay to Win models incentivize paid content over legitimate, engaging content. I.e. story, character models and gameplay will deteriorate overtime in favor of producing content that turns profit. This is inevitable though. |
Either way, it's a shame and a waste of a lot of really great IP that will be buried alive when the coffin that is Blizzard is lowered into the ground.