Hacker News new | ask | show | jobs
by ayngg 1478 days ago
The game I was thinking about was Hearthstone, which basically legitimized digital card games as a mass market genre. Perhaps I am too harsh on Overwatch, but it is a lot like Diablo 3, which made huge releases with huge hype initially (based on expectations created from their earlier games) and see great initial success but ultimately are unable to retain or grow in the same way their competitors are.

Keep in mind that the profitability of the game is also a result of it being a paid game that also has microtransactions, and even then the gaming market has grown so much that a competitor like Apex is close to making 1 billion a year in comparison.

1 comments

So you're using Hearthstone as an example when it's also P2W and has lootboxes?

Why is everybody so irrational on hackernews now.

Under the context of industry impact, yes. If you wish to be pedantic, maybe I should have been clearer in saying that I consider everything past vanilla WoW to not be of the same caliber of the games that preceded it. Regardless, the point is that they are a shadow of their former self.