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by VHRanger 1478 days ago
> I don't think it's a good long term monetization strategy

You can look at plenty of games that have lived for a long time on this:

- Supercell games (Clash Royale, Clash of Clans, Hay Day, etc.)

- Genshin Impact

- Heartstone and Magic Arena

- Rainbow 6 The Division (most profitable Ubisoft game)

1 comments

Of those listed I've only played Hearthstone and Clash Royale. I reached top rank in Clash Royale, and I believe I only spent 5 dollars on it to get a neat looking board to play on - so I don't think they generate quite the ill-will that a legendary PC competitive game developer like Blizzard generates when they produce something much worse than most existing (at least in the west) mobile free to play games.

My point isn't that these sorts of games aren't profitable - it's that they should have spun up a new studio with a new name instead of lighting the good will of a 25+ year IP that's held so dearly on fire.