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by forrestthewoods
1830 days ago
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Games used to spend a lot time optimizing CD/DVD layout. Because reading from that is REALLY slow. Optimize mostly meant keep data contiguous. But sometimes it meant duplicate data to avoid seeks. The canonical case is minimize time to load a level. Keep that level’s assets contiguous. And maybe duplicate data that is shared across levels. It’s a trade off between disc space and load time. I’m not familiar with major tricks for improving after a disc is installed to drive. (PS4 games always streamed data from HDD, not disc.) Even consoles use different HDD manufacturers. So it’d be pretty difficult to safely optimize for that. I’m sure a few games do. But it’s rare enough I’ve never heard of it. |
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