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by maccard 1831 days ago
This is very very true. The PS5 does hardware decompression, so games by default are now going to be compressed. For a real world reference of how big a difference that makes, see fortnite turning on compression [0] (disclaimer: I worked for epic on fortnite at the time)

[0] https://www.ign.com/articles/fortnites-latest-patch-makes-it...

2 comments

I had not loaded ign without blockers in years. That was painful.
Hah, sorry. Ive always found their articles to have the least fluff on the topic, despite the awful awful website.
> The PS5 does hardware decompression, so games by default are now going to be compressed.

If that really is cause and effect, that's a bit disappointing. For any game that isn't assuming you have an ultra-fast SSD, normal CPU decompression can handle things quite well. Such a hard nudge shouldn't have been necessary.

With few exceptions, video games have been keeping their assets on disk in compressed form for a long time. It's a major embarrassment when someone ships a game with uncompressed audio, and impractical to ship with uncompressed image, texture or video assets (though these can be shipped in compressed form with unnecessarily high resolution).

The hardware decompression acceleration in new consoles doesn't exactly make it easier to use compression for the game assets. Rather, it makes it practical to load compressed assets on-demand instead of reading and decompressing into RAM during the loading screen.

> With few exceptions, video games have been keeping their assets on disk in compressed form for a long time.

Well, we can point to fortnite up there, but also a very large fraction of the games I have on steam can be shrunk by a third just by applying filesystem-level compression, despite it using weak algorithms and small blocks. I'm sure there's compression involved, but it's not even meeting a minimum bar of competency.