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by f430
1864 days ago
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What is it about game development field that makes it so labor intensive with consistent overtimes? I tried to make a simple FPS game and it was astounding how much work was involved. Took 6 month of learning Unreal and Unity and gave up with a functioning prototype. Took 4 months of back and forth with Steam to list my game. Even harder trying to make money off it. I'm just in awe of Roblox, Minecraft, Fall Guy and all these other successes. We all love games but not everybody gets to make em. It's insane how much detail and granted we take for all the flood of games we have out now. It did make me change my stance on piracy. Somebody spent their sweat and blood bringing that game. We should pay for it what we can but won't be against emulation of retro ROMs. |
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I helped lead a team that built and shipped a 3D multiplayer game from scratch with a custom engine. I went into it expecting it to be harder than I thought it would be, and it was harder still.
I think the thing that makes game dev fundamentally harder than other types of software is that most software products solve a problem or take away pain. So they only have to be good enough that the user is better off using the product than not using it. And there are still many problems out there that people face for which there is no solution. So even an imperfect solution might be quite good.
Games on the other hand have to be so good that playing them is more fun/appealing/rewarding than the next best thing the player might do with those hours.
While the technical challenges in some types of games are daunting, I suspect that even technically simpler games like 2d platformers are probably much harder to develop now than they were a few decades ago, due to necessity of competing against every other activity the player has to choose from.