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by mattbrewsbytes
1866 days ago
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I think this hits the nail on the head. There is a low barrier to solving someone's pain in creating a typical CRUD app. Its easy to pick an industry, find an application that could use some newer features and create something. Copying feature parity involves little creative work. There is no ceiling on making a game fun to play. Creative, fun ways to do crafting, leveling, fighting, puzzles, etc. can engage players to come back and replay content infinitely if that is the goal. |
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