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by jasonwatkinspdx 1864 days ago
Modern AAA games involve an absolute ton of work, but the reason for the consistent overtime is that abusive labor practices have become institutionalized within the industry in the US. The EA lawsuit is a famous example, but truly is just the tip of the iceberg. Most gamedevs become personally invested in what they're doing enough that the studios/publishers know they can underpay and overwork their staff. I was briefly in the industry at the end of the 90s, and still talk with people in the biz today occasionally. From what they tell me things just keep getting worse on this point.
1 comments

The easy fix to this is to not exempt “IT Professionals” from overtime in a bullshit rider on a completely unrelated law. Pay overtime, make it expensive to drive employees over 40 hours, and the problem disappears overnight.
That’s exactly what EA did in response to the “EA Spouse” episode. New grad employees are hired as hourly, non-exempt workers and paid overtime for their first couple years. The financial incentive alone doesn’t eliminate crunch, but it is one of many factors that has improved the culture at EA over the last 15 years.