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by johnnyanmac 1867 days ago
good post, but to be pedantic:

>I suspect that even technically simpler games like 2d platformers are probably much harder to develop now than they were a few decades ago, due to necessity of competing against every other activity the player has to choose

I'd say they are harder to *succeed* than a few decades back. Especially for indies. Development is easier than ever with tools and assets available for no cost (during development at least).

e.g. If you make a platformer in 2008 and get it on a store for $20, you would probably get a decent following just because you managed to get it on the store.

If you make the same game in 2020, even if it was a really good game, it's harder to be noticed and gamers will always have "but is it as good as Hollow Knight/Celeste" in the back of their heads. Games that each spent years refining their mechanics and ultimately sold for $20 each. Games that right now sell for $10. It indirectly buries and caps your market to try and compete there.