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For about 15 years I've been trying to figure out how to articulate a `Tetris is life` essay. "Things are going good, you're given an S piece that doesnt fit anywhere. You have to decide where you'll put that blocking piece so that you can hopefully clear it later. This might be an unexpected car repair bill or a death that you aren't emotionally capable of addressing ... You're in control, you have a good job, a great partner, and yall are saving to buy a house -- basically waiting for an l piece to complete your `Tetris`..." Anyway, this game of (ha)Tetris is a lot like a lot of people's lives, just roadblock after roadblock. While the normal version where you start from zero on level one is probably an upper middle class life. And Id say that the majority of people in the world start on level 6 with the board halfway filled with a bunch of gaps and the pieces move at a speed that is barely controllable (im thinking of the classic gameboy version when I imagine these boards) Hatetris is cool. I couldn't get one line and I consider myself a damn good tetris player. It kept giving me S pieces and threw a Z in there and then an l |
I realized half-way through that I had to get into a totally-different mindset than normal Tetris.
Normally, if the game gives you the wrong piece, you can put it where it will do the least damage for your current plans, and wait patiently for a better piece.
What you have to realize in this one is that the game will never give you the piece you want, if it has any option of giving you a worse one.
And so you have to play this like a Chess puzzle: how can I checkmate the game so that any piece it gives me will finish a line? How can I force it to either give me a piece that can fit in a 1x1 hole in the middle, or just give me 2x2 squares and I can complete the row with those.
It's quite different and fun when you think like that.