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by bitshiftfaced 1873 days ago
An interesting challenge might be to make an "offline" version. How difficult a randomizer can you make without being able to see the player's board?

You'd lay down some rules such as "the pieces must theoretically have an even distribution over some period" and "piece sequences must come probabilistically and not hard coded."

You could then objectively test the randomizer by pitting a standardized bot against it.