| Some other details from spelunking the code base... The exposed console functionality interface can be found via `hl_console`, `usesys` & `usegl` references: * https://github.com/HaxeFoundation/hashlink/search?q=hl_conso... * https://github.com/HeapsIO/heaps/search?q=usesys&type=code * https://github.com/HeapsIO/heaps/search?q=usegl&type=code The "interesting" pieces are all in some other codebase, e.g.: * https://github.com/HaxeFoundation/hashlink/blob/4c4de37d49cf... * https://github.com/HaxeFoundation/hashlink/blob/4c4de37d49cf... And, if you're a weirdo like me that likes trawling for small console development details (e.g. they treated as ~BSD system) in the code base check out these: * https://github.com/HeapsIO/heaps/pull/491 (fixes for Nintendo "NVN") * https://github.com/HaxeFoundation/hashlink/commit/7af111a38f... (PlayStation related naming becomes generic "console" naming) * https://github.com/HeapsIO/heaps/commit/0daba3517a7193566cd0... (More specific console -> generic changes) * https://github.com/HaxeFoundation/hashlink/blob/4c4de37d49cf... (Console brand specific defines) * https://github.com/HeapsIO/heaps/pull/349 I guess it's all sufficiently vague to not break any NDAs. :) I think my curiosity is now satisfied. :D |