|
|
|
|
|
by pdelbarba
2290 days ago
|
|
Honestly I feel like D3D12's days are numbered. Tons of engines and devs are moving to Vulkan and while Vulkan has tons of tutorials and documentation, D12 has NOTHING. If you want to just go out and make a D12 game, you basically need to join up with one of the existing DirectX shops that has all the knowledge siloed within. |
|
That leaves Vulkan for Linux games. The 1% of the market that no savvy business person would touch with a 10 feet pole.
In Linux land, you'll meet people who feel suspicious of you in the first place for charging for your game, and people who have compiled their GPU driver from scratch, yet blame your game for being incompatible with their wrong compiler flags.
So for almost every game studio, there is no viable market where you could sell a Vulkan game.