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by rustybolt 2290 days ago
I disagree. Vulkan sounds nice and all, but it's terribly hard to actually use in practice. It has cost me a lot of evenings to compile and run some Vulkan examples. The same thing in OpenGL or DirectX can be done in one evening.

On top of that, Vulkan is much hard to actually use in practice. It's much more low-level than OpenGL and DirectX.