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by fxtentacle
2291 days ago
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I disagree. Sony / Nintendo use proprietary APIs, Windows and Xbox use DirectX, and Android you need OpenGL ES for compatibility. Apple is self-disqualifying with their hardware and insistence on Metal. That leaves Vulkan for Linux games. The 1% of the market that no savvy business person would touch with a 10 feet pole. In Linux land, you'll meet people who feel suspicious of you in the first place for charging for your game, and people who have compiled their GPU driver from scratch, yet blame your game for being incompatible with their wrong compiler flags. So for almost every game studio, there is no viable market where you could sell a Vulkan game. |
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This pretty much only leaves out macOS and iOS, for which a Vulkan compatibility layer exists anyways.