|
|
|
|
|
by extra88
2536 days ago
|
|
> minimal GUI which had stuff like sliders, and most importantly knobs which general GUIs typically don't provide. They don't provide knobs because they're a bad idea for input. Holding mousedown while drawing an invisible arc with the cursor is an awkward way to change a value. Sliders are generally better but still not great on interfaces with cursors (they're better on touchscreens). Skeuomorphism can be a useful visual design cue but it needs to be secondary to the input capabilities of the device. Up and down arrow buttons(or plus/minus, or whatever makes sense for the value) are very compact and operable with a variety of input methods. Buttons need a way display the value but there are many options including putting them in the center of a ring of numbers like a knob would use. |
|