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by ethbro
2875 days ago
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Just because there are false positives or one company has a bad implementation doesn't make it an unsolveable problem. As parent mentioned, ml sentiment analysis + logging + peer reporting + final human analysis = problem effectively combated It's the final human analysis that companies are loathe to fund (e.g. Facebook), as costs scale with user count. But it's not efficiently unsolveable with current tech. Therefore, companies simply aren't prioritizing it. And won't, as long as the impact of toxic users isn't impacting the bottom line. |
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I can’t speak for Valve or Riot, but at S2 it was a concerning issue. There’s just no good way to do it when the people involved are actively malicious. If you think there is, get ready to have your community collapse around you as everyone complains about unfair bans.
I don’t think you really appreciate the scale of the problem. Final human analysis is not possible when there are literally millions of games per week. It’s also not something that ML can identify cleanly — the moment it does, the culture will adapt to bypass the evaluator. It always does.