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by shawn
2875 days ago
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You're quite cocky. That's not an insult. I think if you cut your teeth on this problem for a couple months, you'd look back on this comment with some mixed feelings. When a system is inherently toxic, there is no way to make it not-toxic short of coming up with a different substance. We can't make nuclear waste pure just because we wish it were. This is a very similar situation to this particular type of game. When it's a team game, and you rely on people who aren't doing their job, and you're separated by distance, it brings out the worst in you. The problem isn't chat. If it were, it would be solved already, for the reasons you point out. The problem is the people. When someone doesn't like someone else, they will find a way to ruin their game while bypassing your censors. And yes, you can ban some of them, but not most of them, and not when most of the community acts like this. Which they do. Which you can't understand unless you go play the game for a bit. |
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In the same way that HN comments are generally pretty constructive and charitable towards each other (and substantially more so than similar forums), so does negativity spread.
I'm not expecting any company to be able to turn their community into a paragon of empathy overnight. But I do believe that putting systems in place that punish poor behavior and reward good behavior has an impact in the long run.
From my first comment: > Therefore, companies simply aren't prioritizing [addressing the problem]. And won't, as long as the impact of toxic users isn't impacting the bottom line.
Because I honestly don't believe they care, in any non-monetary sense. They're essentially amoral. If they can make a billion dollars while people shout racist or sexist slurs at each other, they're fine with that.
And that's the primary annoyance I have with game companies. We hear "The player base is caustic, and we can't do anything about it, because it's too hard." When I believe reality is closer to "We ignored this problem as an industry (boy will be boys!), and now we don't want to be blamed for helping raise a generation of borderline sociopaths."
And yes, I spent many a college evening watching friends troll internet strangers in DotA, pre-LoL. So I'm familiar with the concept and execution.