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by ethbro 2875 days ago
Toxicity is learned and reinforced (or not) behavior.

In the same way that HN comments are generally pretty constructive and charitable towards each other (and substantially more so than similar forums), so does negativity spread.

I'm not expecting any company to be able to turn their community into a paragon of empathy overnight. But I do believe that putting systems in place that punish poor behavior and reward good behavior has an impact in the long run.

From my first comment: > Therefore, companies simply aren't prioritizing [addressing the problem]. And won't, as long as the impact of toxic users isn't impacting the bottom line.

Because I honestly don't believe they care, in any non-monetary sense. They're essentially amoral. If they can make a billion dollars while people shout racist or sexist slurs at each other, they're fine with that.

And that's the primary annoyance I have with game companies. We hear "The player base is caustic, and we can't do anything about it, because it's too hard." When I believe reality is closer to "We ignored this problem as an industry (boy will be boys!), and now we don't want to be blamed for helping raise a generation of borderline sociopaths."

And yes, I spent many a college evening watching friends troll internet strangers in DotA, pre-LoL. So I'm familiar with the concept and execution.

1 comments

> Toxicity is learned and reinforced (or not) behavior.

Not solely in a single game. That's some hubris.