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by rainmouse
3255 days ago
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Or perhaps people get quickly tired of the same formulaic garbage. Endless superhero movies in every scene that go exposition, cgi action, witty one liner. Repeat. That nearly every 3 minute pop track follows the same formula as the scenes in every James Bond movie. Some things are just popular. Snakes and ladders technically isn't a game. You have ZERO agency in the outcome of events but it's based upon a game that's been played at least since the Indus Valley Civilisation 3000 BC. It's when committees and statisticians get involved that the fun goes away. Hence the endless reboots and sequels of exponentially more funding yet almost always fall short of the originals. |
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Starcraft II for instance was a lot more fun IMO when it was new and the strategies hadn't been refined. I remember wasting a ton of time/resources turtling, building a giant mass of carriers and then steam-rolling the map, just because I could and thought the visual of a dozen carriers sweeping the map would be awesome (it was). Good luck doing that now in a public server.
Too many games have obsessive fans that are hell-bent on discovering the mathematically perfect way to play a game, and once the one or half-dozen working formulae are discovered, that's it. No one else can play any other way and hope to win, and that really takes the creativity and fun out of it. I'm not sure where these people come from, I got into video games as a distraction from math homework, not an extension of it. :P