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by scottLobster
3256 days ago
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A lot of strategy games and RPGs suffer from the same. Starcraft II for instance was a lot more fun IMO when it was new and the strategies hadn't been refined. I remember wasting a ton of time/resources turtling, building a giant mass of carriers and then steam-rolling the map, just because I could and thought the visual of a dozen carriers sweeping the map would be awesome (it was). Good luck doing that now in a public server. Too many games have obsessive fans that are hell-bent on discovering the mathematically perfect way to play a game, and once the one or half-dozen working formulae are discovered, that's it. No one else can play any other way and hope to win, and that really takes the creativity and fun out of it. I'm not sure where these people come from, I got into video games as a distraction from math homework, not an extension of it. :P |
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I guess climbing a top100 ladder (or even top 1000) is, for some, also a game, and maybe just one I don't particularly enjoy. I see this in Overwatch too -- there are particular team compositions which work well in certain scenarios (mostly informed by the pros), and deviating from one of those cookie-cutter strategies will get you a tongue lashing on voice chat. The fixed 6v6 teams and smallish chokepoint-centric maps make it possible for one good player on one team to "carry" that team to victory and subsequently make the game pretty unfun for the other team. If your team comp is poorly-chosen (let's say you're attacking and two players want to play snipers), you likely will not win and your team will be frustrated the whole time. Conversely, the opposing team will have an absolute field day pounding you into a fine mist. The game is way too fun to win lopsided matches in. The teams are too small and inflexible to tolerate average players. The matchmaking, despite having a very large pool of active players, is frequently very wrong at making even matches. There are no mods supported, and a server browser (to browse only official servers, mind) is a recent addition, as others also tired of the small choice of variety in game modes (previously just public "screw around, rage quit, throw a match because someone is revealed to be female" or competitive "ultra salty tryhardathon").
I go back to TF2 and have fun for hours not caring about my win:loss ratio. I also previously had tons of fun and a great community in a Quake 3 mod for class-based, red vs blue CTF with large teams (16vs16). I die laughing messing around in Blackwake. I even grind for hours with friends in Diablo. Nothing makes me rage like Overwatch. I usually just get frustrated and stop playing.