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by emsy
3344 days ago
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Unity games are often reported to have performance issues, allegedly due to the underlying GC (or lack of understanding of it). I'd rather hope for the adoption of a less messy C++ alternative that is suitable for quasi-realtime applications. So far Jai seems to be the most serious competitor in this regard. |
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By the same metrics, we should evaluate performance of C and C++ code by using benchmarks with MS-DOS C and C++ compilers, which should be about the same age.
Don't mix languages with implementation when talking about performance.