My point is that until a language is proven, as in used on a large scale it is just a nice idea. Let's wait until Jai is released and used by different teams for different tasks until we proclaim its superiority.
I didn't claim superiority, I just that it's the most serious competitor. A point I still stand by. The original post compared the adoption of C# to the adoption of C++, the now de-facto standard for games. C# does not have what it takes to become the de-facto standard for games.
C++ became a de-facto standard for games, because console SDKs moved from C to C++, pushed by the companies selling them.
The same companies that are now adopting Unity and have already toyed with the idea of having a C# SDK.
If for the sake of example, PS5 SDK would be C# based, devs that wanted any money from PS5 games would adopt it, regardless of their feelings regarding C++ vs C#.