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by emsy
3344 days ago
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1. If you follow its development you know the features and the design philosophy. What's your point?
2. I picked Unity because it's the most popular engine with an underlying GC. Regardless of their GC implementation, in games you don't want opaque runtime behaviour, which a GC always introduces. This leads to weird workarounds in your code that nobody understands instead of having clear and explicit memory management. |
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